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interesting game

Anyone who says it's easy is full of shit. There are a few number questions about odd topics in there that'll throw the average person off. I know I'm good from a 25 megaton atomic blast at 30 miles away only because I was in the Army & they teach you that stuff.

Z3pp0 responds:

See?
Info like that might just come in handy some day.
We're raising nuke awareness here ;)

good game.

Kind of alright over all but lacking in a lot of areas. Not much of a plot to it, not very hard, not very scary either. It's a cool game for kids I guess. Anyway it's more or less a flash rip off of Fatal Frame so not very original either. Still a well deserved 8 out of 10 though because it was fun enough to actually play through.

Psionic3D responds:

Thanks for playing!

Great game!

I think I spent some where around 2 hours trying to beat this bitch!
Ok suggestion time.
I agree on having the space bar be a deselect button. So many time I'd want to deselect but ended up sending ships to their doom! Aaaargh!
Also fog of war would be cool, with a planet type that works like an intel point basically like the com station in Starcraft. Maybe a battle carrier class that acts like a very slow moving planet for ships to orbit around. Some AI tweaks would be nice as well. Green was pretty smart but not smart enough to convert their planet types once I had pwnd all of their standard & naval stations. It got really boring at the end for me becaues I had to spend a bunch of time just wasting Defensive planets to win. It'd be far more strategic, & interesting to have random defensives turn into different types & might even allow for an underdog comeback by the AI.
Great game though! Loved it!

alienpro responds:

Thanks for the suggestions hazonku!

Cool concept

Ok, here are some minor tips for a sequel. FOLLOW THE LUMINES FORMULA! I loved how the music got louder, but maybe if you had a symphony track or maybe have done something with this one... basically make it so that the higher your score, the longer you live, the more complex the music would get. Same with the background. The flat colored background equaled suck! The further you progress, & the longer you last the more complex the background. Make the pieces themselves change color as well. Have a scrolly message drop down that says, NEXT LEVEL! COLLECT PINK, AVOID WHITE! Change up the shapes of the pieces as you progress as well. The further you get, the more they blend in with the background. How hard would it be if your crescendo became a glossy glass crescendo? Oh & if your really want to make it hard take a cue from Katamari Demacy, & make the crescendo get larger as you collect! That'd make it really hard! Fun game as it is right now, though! If you make a sequal & follow so much as half of my suggestions you're guaranteed front page!

Plumpman responds:

Sounds like you got many good ideas :)

Great Game!

Very well exected considering how incredibly diffucult it is to balance out the rpg element in these types of action shooter games. I think you did a fine job. The guy complaining about how easy it was took the simple "warrior" path & maxed his primary & added missiles. I only made it to stage 3 because I tried too hard to balance everything acros the spectrum of upgrades. All I ask for is a continue option from where I died. Sucks to have to start over just when you think you've got the hang of things.

CLOUND responds:

Thanks. You really hit the spot. Max out Main weapon make fighter weaker to heavy armor.
for the 1st 9 pt, suggested: MP up 1LV, Vulcan 2LV, Plasma Blast(Splash Damage) 1LV, and the last point belong to moving speed.

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Joined on 7/6/07

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